The next expansion for World of Warcraft , Shadowlands will take the battles of Azeroth to a new realm and that's the afterlife. Venturing to a new plane of existence, one that Blizzard hasn't explored as much in its games , or in WoW's lore--offers opportunities for developers to create new ways to play WoW with the expansion that weren't a part of Azeroth before.
Torghast Torghast, also known as the Tower of the Damned, is a literal interpretation of the Shadowlands offering something completely different to WoW. WoW formula. The new ending game activity in the Shadowlands is essentially imagining WoW as one of the rogue-like games. The game's design shares similarities with World of WarcraftV's Deep Dungeons called "Palace of the Dead" and "Heaven-on-High" where you play with an rogue-like design and throw difficult opponents and elements at you as you ascend a number of floors. It's also interesting that WoW seems to be providing an endless amount of challenge. It plays differently than the rest of the game in several crucial ways.
At Blizzcon 2019 the executive producer John Hight and senior game designer Johnny Cash explained how Torghast provided Blizzard the chance to play up the WoW formula and to experiment for a while. It's basically the name of a tower that lets you face a variety of battles that ratchet up in difficulty as you go. It's your goal to get as far as you can before you're eventually defeated.
"We really wanted to give you a place that you can be able to go, and spend perhaps forty-five minutes, but get a thrilling and replayable event," Hight said. "The approach we've designed is the only person in your group, or up to five people who are in your group, will begin climbing the tower which was built to kill you, or to stop you from doing it.
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